Biome Tile Atlas

Semantic tile coverage planned for the procedural world generator.

BiomeSemantic roleCount
blightground_base3
blightground_variant2
blightrubble6
blightspecial_landmark4
blightvegetation_overlay6
blightwater_shallow2
castledoor_h1
castledoor_v1
castlefloor_base3
castlegate_h9
castlegate_v1
castleroom_corner6
castleroom_edge8
castlespecial_landmark6
castlewall_h17
castlewall_ne1
castlewall_nw1
castlewall_se1
castlewall_sw1
castlewall_t_e1
castlewall_t_n1
castlewall_t_s1
castlewall_t_w1
castlewall_v1
cavecliff_n8
cavedoor_h1
cavedoor_v1
cavefloor_base6
cavegate_h1
cavegate_v1
caveground_variant2
caverubble4
cavestairs_down4
cavewall_h17
cavewall_ne1
cavewall_nw1
cavewall_se1
cavewall_sw1
cavewall_t_e1
cavewall_t_n1
cavewall_t_s1
cavewall_t_w1
cavewall_v17
coastbridge_entry8
coastbridge_h3
coastground_base3
coastground_variant4
coastshore_n12
coastspecial_landmark4
coastwater_deep3
fenbridge_h6
fenground_base3
fenground_variant2
fenshore_n12
fenspecial_landmark3
fenvegetation_overlay4
fenwater_shallow3
forestground_base3
forestground_variant4
forestroad_straight8
forestspecial_landmark3
foresttree_cluster_edge12
forestvegetation_overlay4
meadowground_base3
meadowground_variant6
meadowroad_corner4
meadowroad_straight3
meadowvegetation_overlay8
rocky_uplandscliff_n12
rocky_uplandsground_base3
rocky_uplandsground_variant6
rocky_uplandsroad_straight6
towndoor_h1
towndoor_v1
townfloor_base2
towngate_h1
towngate_v1
townroad_straight5
townroom_edge8
townspecial_landmark4
townvegetation_overlay8
townwall_h17
townwall_ne1
townwall_nw1
townwall_se1
townwall_sw1
townwall_t_e1
townwall_t_n1
townwall_t_s1
townwall_t_w1
townwall_v17